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SOUND OF THE TOMBKEEPER

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Sound Of The Tombkeeper is a 2D puzzle adventure game where the player takes the role of a pungi player who uses the flute to control a rope in order to solve puzzles and gain access to a pyramid tomb. The pungi can also be used to control enemies for as long as the player continues to play the flute.
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During the playthrough, there is a major boss encounter with a giant snake. The player must escape from the snake inside the tomb. The game will feature two possible endings, determined by the player’s actions and timing throughout the gameplay

Escape Ending: The player successfully escapes the pyramid as the walls collapse while being chased by the snake.

Main Ending: The player falls into a deep hole within the tomb.
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The project is still in the development and refinement phase. Gameplay systems and design are not yet completed, but the artwork is finished and currently presented. In the future, I plan to complete the full gameplay, refine the asset designs, and redefine the areas where the game design originally flopped.

REFERENCES

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